Posts Tagged ‘testing’

Release Candidate 4 : A New Hope

Monday, August 4th, 2008

It is time to try another release candidate. Various problems with the flight assist should be fixed now. Among them:

  • The math error shouldn’t be happening anymore.
  • It will remember it’s status when you turn it on and off, across different sessions.
  • The problem of drifting away in certain situations shouldn’t happen anymore.

Also, follow the link to find out about the latest options with the flight assist.

The Release Candidate 4 upgrader can be obtained by clicking the green ball on animation island. As before, the object will turn your old EZ Animator Deluxe (v1.0.4 and above) into a shiny new one without you having to move all the animations. I’ve also added instructions on the web on how to do the upgrade. You can read the release notes on the web, however they may be incomplete.

If you have previously upgraded to Release Candidate 1, 2 or 3, you can just use this updater and run the process again.

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Release Candidate 3 Available Now

Sunday, July 27th, 2008

The Release Candidate 2 upgrader can be obtained by clicking the green ball on animation island. The object will turn your old EZ Animator Deluxe (v1.0.4 and above) into a shiny new one without you having to move all the animations. I’ve also added instructions on the web on how to do the upgrade. You can read the release notes on the web, however they may be incomplete.

If you have previously upgraded to Release Candidate 1 or Release Candidate 2, you can just use this updater and run the process again.

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Release Candidate 2 available now

Friday, July 18th, 2008

The Release Candidate 2 upgrader can be obtained by clicking the green ball on animation island. The object will turn your old EZ Animator Deluxe (v1.0.4 and above) into a shiny new one without you having to move all the animations. I’ve also added instructions on the web on how to do the upgrade. And rather than make another long post about what the update contains, take a look at the posts I’ve tagged with Updates.

If you have previously upgraded to Release Candidate 1, you can just use this updater and run the process again.

Please note, only people who own the EZ Animator Deluxe already can get the update. If you think you own one and it’s not giving it to you, IM Keiki Lemieux.

I’m particularly interested in finding out if this version is any smoother than previous versions. If you find problems, please IM me.

UPDATE: Bugs squashed after RC2:

  • Fixed and Current, 7/18: Self animation off led to repeated “Stop All Animations” in Dance or Random mode.
  • Fixed and Current, 7/19: The updater itself wasn’t showing the instructions.
  • Fixed 7/19: Text reads flight assist on/off instead of flight boost on/off.
  • Fixed 7/19: Sit on/off status incorrect after update, fixed by reset.
  • Not Fixed Yet: Hugs should turn off your AO and turn it back on when the hug is over.
  • Not Fixed Yet: Minimized HUD does not remember maximized position when detached and attached again.

I’ve updated the upgrader, you might want to grab it again, if you got it yesterday, but the only real change was the one bug fix from yesterday. I didn’t think it was worth it to do a whole new Release Candidate for it.

I’ve also added a pink prism you can touch to receive some extra items you may need if you never had version 1.2.0, like the notecard with all the radio streams and HUDDLES Group Radio, the gestures which allow you to press buttons on the hud by click F2-F12, and most important, the ZHAO II Notecard converter.

Bug Squashing

Thursday, July 17th, 2008

I’m working on bug squashing right now. I’ve had a number of strange reports of Dancers not working properly. I’ve been going over the relevant scripts and trying to optimize them. I think I’ve had some success, but it will require some testing. Here is a list of other things I’ve changing:

  • Various changes to optimize for dancing and to try to reduce lag bubble moments.
  • Made a small change that allows you to choose a Dance while in Dance or Random mode, without popping you out of those modes. Choosing a macro or animation while in Sit Anywhere mode, pops you out of Sit Anywhere mode.
  • Playing a macro or animation pops you out of Sit Anywhere mode. By the way, in case you haven’t noticed the new Sit Anywhere button, it’s on the AO buttons, lower right. It looks like arrow pointing down.
    Sit Anywhere
  • Whitespace at the beginning of an emote should no longer be stripped.
  • Sit Anywhere animation changes when you select a new one via the menu.
  • Fixed a number of small problems when Hugs are not accepted.

After some more internal testing, I hope to set out a new Release Candidate by tomorrow.

Want to try the Release Candidate for version 1.2.1?

Thursday, July 10th, 2008

What is a Release Candidate?

A version of a program that nearly ready for release but may still have a few bugs; the status between beta version and release version.

The Release Candidate upgrader can be obtained by clicking the green ball on animation island. The object will turn your old EZ Animator Deluxe (v1.0.4 and above) into a shiny new one without you having to move all the animations. I’ve also added instructions on the web on how to do the upgrade. And rather than make another long post about what the update contains, take a look at the posts I’ve tagged with Updates.

Please note, only people who own the EZ Animator Deluxe already can get the update. If you think you own one and it’s not giving it to you, IM Keiki Lemieux.

UPDATE: Changes/bug fixes as of Friday, July 11th:

  • When using the button to sit anywhere (lower right button on the AO buttons), you can now change the sit using the groundsit menu.
  • HUDDLE gives feedback when you change the name for emotes (/99set name Keiki).
  • /99n MacroName was only working properly for the first 10 macros. It’s fixed now.

EZAD Update Update

Sunday, July 6th, 2008

I am getting very close now. Tonight I got the updater working seemlessly. I converted several old EZ Animator Deluxe HUDs using it. I have a couple of small bugs in the actual scripts to track down. Here are the steps I’ll be taking this week:

Remaining Bugs/Changes

  • FIXED 7/7: There is a bug that happens when you invite a new person to dance with you. Animations don’t sync up right away as they should.
  • FIXED 7/7: Change text from “flight boost” to “flight assist”
  • FIXED 7/7: Problem with the numbering system for the dance slave scripts
  • FIXED 7/7: Stop all animations not working properly
  • FIXED 7/8: Updater script not removing all old dance slave copies
  • COULD NOT REPLICATE 7/10: Remove dancer not working properly (need to confirm)
  • FIXED 7/10: Prevented the following kinds of macros from playing in Dance or Random mode: [HUG], [AO_ON], [AO_OFF], [REPEAT], [GIVE], [EMAIL], [DIALOG], [URL], mapping landmarks & loading new notecards.
  • FIXED 7/10: Fixed conflict between hugger and groundsits.
  • Squash any other bugs that I discover in testing

Testing

  • I’ll be doing a big stress test tomorrow night. I’ll load up one of the animators with 50 dance slaves and invite as many people to use it at once. I think I’ll be doing this around 7pm SL time (PST), so if you would like to help, join the HUDDLES customer help group and wait for the announcement.

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