Posts Tagged ‘Second Life’

The Detach Bug is fixed

Friday, June 19th, 2009

UPDATE February 20, 2010: The Detach Bug is now fixed. I have not been able to verify it happening since the fix was finally added to the server code late last summer.

A while back, I had reported that the Detach Bug had been fixed. For many months we have been waiting for the fix to be implemented in the official SL client. It’s finally been released and as best as I can surmise, the fix now prevents you from making copies of worn objects. This does indeed prevent the first reproduction of the bug, but it does nothing to fix the core problem. HUDs that are worn from the ground are still in danger of being lost when they are next detached or when you log out or crash.

How to prevent the Detach Bug

Never wear your HUD directly from the ground. Right click on the HUD and take it. Then wear it from your inventory.

Wearing objects from the ground may lead to inventory loss

Wearing objects from the ground may lead to inventory loss

What to do if you have lost a HUD or other detachment

You should do the usual things from the Second Life Wiki like clear your cache. But if that doesn’t work, contact Second Life support. Open a ticket on their website and ask for an inventory restart/fix. Explain that you have lost a HUD when it detached, that it disappeared from your inventory and that you have tried solutions from the wiki. They will help you, even if you are just a basic member. Their support might be faster if you are premium however.

Second Life support can help you! If you lost your HUD from the Detach Bug, they can almost always retrieve it using their inventory fix. Always contact support for this problem.

What else can you do?

Please take the time to log into the jira site (the official Second Life bug tracking system) and vote on this problem. The current jira issue for this problem is SVC-2956.

UPDATE (June 26): There is another well commented description of the same essential bug on the jira. Please vote for VWR-12525.

New Copyable Dances @ HUDDLES

Tuesday, May 12th, 2009

There are eight new copyable dances for sale at HUDDLES Headquarters. The dances are made by AKEYO and are full motion capture animations. They look great, come try them out. They are only 300L each.

HUDDLES Headquarters SLURL

How do you dance in SecondLife (part III)?

Saturday, April 11th, 2009

I found another neat video from the showgirl underground in Second Life. The group is called Showgirls & Burlesque and they have a channel on youtube. This one is a more of a short movie than simply capturing a performance, complete with some touches of dialogue and storytelling. And I’m told they also use the HUDDLES EZ Animator Deluxe to coordinate those dance moves.

Svetlana Mosienko: YES we use EZAD! Don’t know what we would do without it:)

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Tweeting about HUDDLES

Tuesday, April 7th, 2009

Although, I haven’t been a user of twitter before, I got to thinking about how one might update a twitter stream from a LSL script in Second Life. It took me a little time to figure it out, but it seems quite easy. Someone posted a solution to the Second Life forums a couple years back.

The key line of code is this:

llHTTPRequest(“http://” + llEscapeURL(user) + “:”+llEscapeURL(password) + “@twitter.com/statuses/update.xml”, [HTTP_METHOD, "POST", HTTP_MIMETYPE, "application/x-www-form-urlencoded; charset=UTF-8"], “status=”+llEscapeURL(msg));

User is your twitter name, password is your password and msg is the message you want to send.

I’m thinking that it might be nice to add this to the EZ Animator Deluxe, but I’m wondering if anyone would use it and what features would they want. What do you think?

Oh, by the way, you can follow me on twitter, my name is KeikiAtHuddles.

14 Free Trial for new HUD

Thursday, March 26th, 2009

Try my new HUD, the HUDDLES Landmark Pal Deluxe for free. Use a fully functional version for 14 days before you buy it.

landmark-pal-ad-free-trial

You can get a free copy of the HUD either by getting it as a gift from someone who has one, by grabbing one from xstreetsl.com, or by going to my store, HUDDLES Headquarters and picking up one there. If you want to grab it from my store, just touch the sign (only pay the sign if you want to purchase it).

First Release Candidate of Version 1.3.0 of the EZ Animator Deluxe

Monday, February 9th, 2009

There is a new test version of the EZ Animator Deluxe available to current owners. This is a bug fix upgrade. Also, the main scripts have all been recompiled using mono which should improve performance.

If you have an EZ Animator Deluxe, head to HUDDLES Headquarters. The update area is directly below the store on the island. Use the following SLURL to get there directly:

http://slurl.com/secondlife/Animation%20Island/120/82/28/

Once there, click the orange ball to get your updater object. Rez it on the ground and follow the directions right on the updater:

Click this Orange Ball to get your test version

Click this Orange Ball to get your test version

The directions are also on this website. And if you want to see what has changed since 1.2.1, check out the change log.

Detach Bug is fixed

Wednesday, January 7th, 2009

It appears that there is a fix for the Detach Bug that has plagued so many people this past year. It will probably take some time before it actually gets into the release build of the client. Still it’s good news to know this will soon be fixed.

Qarl Linden posted this on the jira:

sorry for all the grief. should be fixed when maint-viewer-12 reaches RC. until then, try to avoid copying worn objects, and wearing objects directly from the ground.

AKEYO sells copyable dances

Monday, November 17th, 2008

Today I met another animator who sells copyable animations, Akemi Yoshikawa. She makes dances and AO animations at her store, AKEYO. She gave me a few of her dances to try and I was impressed. And I’m always interested in promoting animators who have the good judgment to make their animations copyable by default.

So remember when you are looking for new dances, always go to the stores that sell copyable dances first!

Release Candidate 4 : A New Hope

Monday, August 4th, 2008

It is time to try another release candidate. Various problems with the flight assist should be fixed now. Among them:

  • The math error shouldn’t be happening anymore.
  • It will remember it’s status when you turn it on and off, across different sessions.
  • The problem of drifting away in certain situations shouldn’t happen anymore.

Also, follow the link to find out about the latest options with the flight assist.

The Release Candidate 4 upgrader can be obtained by clicking the green ball on animation island. As before, the object will turn your old EZ Animator Deluxe (v1.0.4 and above) into a shiny new one without you having to move all the animations. I’ve also added instructions on the web on how to do the upgrade. You can read the release notes on the web, however they may be incomplete.

If you have previously upgraded to Release Candidate 1, 2 or 3, you can just use this updater and run the process again.

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Release Candidate 3 Available Now

Sunday, July 27th, 2008

The Release Candidate 2 upgrader can be obtained by clicking the green ball on animation island. The object will turn your old EZ Animator Deluxe (v1.0.4 and above) into a shiny new one without you having to move all the animations. I’ve also added instructions on the web on how to do the upgrade. You can read the release notes on the web, however they may be incomplete.

If you have previously upgraded to Release Candidate 1 or Release Candidate 2, you can just use this updater and run the process again.

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