Posts Tagged ‘HUDDLES’

EZ Animator Deluxe Update

Saturday, June 21st, 2008

I do not have a release date for the next update. However, I’m going to vow right now that I will make at least one blog update every 48 hours to help me focus on getting it done soon. I’m back in school this summer so priorities have been split, but I’m determined to get a new release out soon.

Here is a progress report on the next version of the EZ Animator Deluxe. Things that I’ve added so far:

  1. [NO_DANCE] – This tag anywhere in a macro will make the EZAD not play that macro while in dance mode. This will allow people to combine all their dance and non-dance macros into one notecard.
  2. [TARGET_FIRST] & [TARGET_LAST] -These work just like the [TARGET] tag so you can insert your current target’s first or last name into an emote. Also, you will be able to use multiple [TARGET] tags in one emote
  3. Now when you click the Load Notecard you also see AO notecards and vice versa. However, depending on which button you press, the AO notecards are either shown first or last.
  4. Additions to the Tools menu: List all animations, sounds, landmarks or objects. This will list out all of a particular type of object in open chat so you can more easily copy and paste things into notecards.
  5. Groundsit button puts you in ‘Ground Sit Mode’, meaning you play your current groundsit animation without having to actually sit on the ground. You can also use the /99ground command. (more…)

The Next Version of the EZ Animator Deluxe: Hugger Improvements

Thursday, May 22nd, 2008

I have redone the hugger script in the EZ Animator Deluxe. I’m excited about the changes to how hugs work. They might seem like small changes, but I think they will be big news for a few power users out there. These changes will be included in the next version (due out in June).

The first big improvement is that now you can set the distance between the avatars for a hug. The closest my avatars seem to get to each other is about 0.4 meters, so that will be the new minimum distance. But you can set it to be 0.5 meter, 1 meter, even 50 meters (the maximum). This should help people adjust their hugs to best fit the size of their avatar and the particulars of the animations they are using. Also, the 50 meter setting could be fun to use, making your avatar run away from the person who just accepted a hug from you. I might include a sample macro to demonstrate this.

Second Life Hugger


Beginning Work on Version 1.2.1 of EZ Animator Deluxe

Tuesday, May 13th, 2008

Over the next few weeks, I’ll be working on a new version of the EZ Animator Deluxe. There are a few known bugs, mostly from the last update which need to get fixed. I also have a number of new features I want to add. Most of the new features will be small tweaks rather than huge new features.


Basic Member who Lost Inventory?

Monday, April 21st, 2008

I now strongly suggest anyone who is a basic member of Second Life and who has lost inventory to become a premium member so that you can get customer support on the matter. I have been hesitant to recommend this because I was not sure that it would help. However, over the last few days, I’ve heard of several cases of people who have managed to get support and retrieved their lost HUDs (and other items).

In the mean time, I’m going to research other ways we can lobby Linden Lab to both fix the bug that is causing this latest rash of inventory losses and to create a channel where Basic members can get support for inventory issues.

I also found this issue on jira, I think this deserves many, many votes: To gather Inventory loss troubleshooting data, let Basic users submit tickets for loss.

Inventory loss bugs affect many Premium & Basic users. Linden has been interested in getting timely data to help track down the causes. However currently, only Premium users may submit tickets about inventory loss. By not allowing Basic users to submit tickets about this, Linden is losing all the troubleshooting data they could provide. And clearly, it’s needed. Linden should start letting Basic users submit inventory loss tickets. Besides, Basic users contribute to the economy, by buying items, buying/renting land, etc. It doesn’t seem fair that there is *zero* official concern when their investment in the economy (items) is affected (lost).

Please note, this issue is not specifically requesting that Linden HELP Basic users (though actually I think it should when we lose items)…it is requesting that we be ALLOWED to help Linden! By giving them data (ticket info) to help them track down bugs that affect everyone.

It’s not enough. Inventory loss should be something that all users of Second Life should be able to get support for, but it’s a start.

If you lose inventory, make sure you get support from Linden Lab

Saturday, April 19th, 2008

PLEASE NOTE: If this has happened to you, please add your comments to this jira entry about the detach bug explaining all the steps you took before the HUD disappeared. Also, for everyone else, please log in and vote for it.

JUNE 23 UPDATE: In order to get help for this, I now advise that you open a support ticket about this. Linden Customer Service has made significant progress in the last couple of weeks to address this. Open a ticket, explain clearly what happened (that your attachment disappeared from your inventory after detaching, after a crash, or after it was replaced by another attachment). Ask for a Directory Repair or Inventory Restart. It will work. At least I don’t know of a case when this fix has failed to return HUDs lost in this manner.

The last few weeks, I’ve seen a definite spike in inventory problems. I think it is a new bug, and it’s hitting some people multiple times. There are many variations, but the basic problem is that some HUDs are disappearing from inventory simply when they are detached, often but not always when they are replaced by a different HUD.I was skeptical that Linden Lab support would be helpful, but one of my customers did report that they recovered their lost HUD with all the animations still inside. It took some persistence, but they were able to recover the item when a Linden employee used a particular utility to recover lost/corrupted objects. It doesn’t always work, but it often does.

I sent this Linden an IM to thank them and to ask some follow up questions. I’ve removed their name so that he doesn’t get swamped with direct support requests. As always, you should go through the official channels to get support. However, I thought many of my customers would want to know some of the things that he said:


Added New Page to Help: A Graphic Guide to the EZAD’s Buttons

Saturday, April 5th, 2008

I’ve added a new page to help. It’s an interactive graphical guide to the buttons on the EZAD.

Added New Page to Help: Animation Timings

Wednesday, March 19th, 2008

I added a new page to help on how to set specific timings for animations and dance sequences.

How do you dance in SecondLife?

Thursday, January 17th, 2008

When I make a HUD device, I’m always hoping that some of my customers find creative ways to use my products. When I made the HUDDLES Quick Pose, I thought wouldn’t it be great if someone used one in each of their 8 HUD slots. With the right set of animations, you could really create some great affects and have a lot of control over your avatar’s animation. Imagine my excitement when Phoenixa Sol showed me some of her videos where she does just that.

Here is one of her latest videos where she shows how she dances in secondlife:

My EZ Animator spams “Touched” all the time

Saturday, May 5th, 2007

One day your EZ Animator starts to act up. It starts to spam the word “Touched” every time you touch it. It doesn’t matter why you are touching it, it always says “Touched”. Maybe it even says it several times each time you touch your EZAD. What is happening?

While very annoying, it’s actually very simple fix. There are some extra scripts in your EZ Animator which shouldn’t be there. When you are editing an object and looking at it’s contents, you will notice a button which says, “New Script.” If you click that button, a new script appears in the object. By default, new scripts always respond to a touch by saying “Touched.” At some point in the past you must have accidently hit that button once or twice.

Fixing it is pretty easy:

1. Right click on your EZ Animator and choose “Edit”
2. Hit “More” and then “Content” to see the contents.
3. Search through the inventory for scripts named “New Script”
4. Right click directly on these new scripts and delete them one at a time