Archive for the ‘Updates’ Category

Want to try the Release Candidate for version 1.2.1?

Thursday, July 10th, 2008

What is a Release Candidate?

A version of a program that nearly ready for release but may still have a few bugs; the status between beta version and release version.

The Release Candidate upgrader can be obtained by clicking the green ball on animation island. The object will turn your old EZ Animator Deluxe (v1.0.4 and above) into a shiny new one without you having to move all the animations. I’ve also added instructions on the web on how to do the upgrade. And rather than make another long post about what the update contains, take a look at the posts I’ve tagged with Updates.

Please note, only people who own the EZ Animator Deluxe already can get the update. If you think you own one and it’s not giving it to you, IM Keiki Lemieux.

UPDATE: Changes/bug fixes as of Friday, July 11th:

  • When using the button to sit anywhere (lower right button on the AO buttons), you can now change the sit using the groundsit menu.
  • HUDDLE gives feedback when you change the name for emotes (/99set name Keiki).
  • /99n MacroName was only working properly for the first 10 macros. It’s fixed now.

EZ Animator Update Test Video

Monday, July 7th, 2008

I was doing some more tests this morning and I made this short video to show you what the update process will entail:

EZAD Update Update

Sunday, July 6th, 2008

I am getting very close now. Tonight I got the updater working seemlessly. I converted several old EZ Animator Deluxe HUDs using it. I have a couple of small bugs in the actual scripts to track down. Here are the steps I’ll be taking this week:

Remaining Bugs/Changes

  • FIXED 7/7: There is a bug that happens when you invite a new person to dance with you. Animations don’t sync up right away as they should.
  • FIXED 7/7: Change text from “flight boost” to “flight assist”
  • FIXED 7/7: Problem with the numbering system for the dance slave scripts
  • FIXED 7/7: Stop all animations not working properly
  • FIXED 7/8: Updater script not removing all old dance slave copies
  • COULD NOT REPLICATE 7/10: Remove dancer not working properly (need to confirm)
  • FIXED 7/10: Prevented the following kinds of macros from playing in Dance or Random mode: [HUG], [AO_ON], [AO_OFF], [REPEAT], [GIVE], [EMAIL], [DIALOG], [URL], mapping landmarks & loading new notecards.
  • FIXED 7/10: Fixed conflict between hugger and groundsits.
  • Squash any other bugs that I discover in testing

Testing

  • I’ll be doing a big stress test tomorrow night. I’ll load up one of the animators with 50 dance slaves and invite as many people to use it at once. I think I’ll be doing this around 7pm SL time (PST), so if you would like to help, join the HUDDLES customer help group and wait for the announcement.

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More Improvements to the Hugger

Wednesday, July 2nd, 2008

I’ve been working on the hugger script some more. The next version (version 1.2.1) will have even more improvements than I had posted before:

Playing Macros Using Chat Commands

Sunday, June 29th, 2008

This is another one of those features that probably only a minority will use, but those that do will love it. Let’s say you have a notecard loaded with a lot of macros. And let’s say you used the [name] tag to give (at least some of) the macros names for the buttons. Well, in version 1.2.1, you will be able to use those macros without searching for it and clicking the button. All you have to do is say /99n MacroName, and the macro with the name, “MacroName” will play. Be careful not to give macros duplicate names.

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EZ Animator Deluxe in No Script Areas

Friday, June 27th, 2008

I have done some research on this issue and I don’t think that I’ll be able to make the EZAD run in no script parcels anytime soon. Sure I could get some functions working, but certainly not all, and not without big tradeoffs. For instance, in order to get the floating text working, I’d have to add something to every script in every prim. For scripts in the non-root prims, it would means seeing a blue drop down dialog for every script that contains the fix. That would end up being a real deal breaker for some users I’m sure. So, for now, I’m not going to change my scripts to attempt to make it work.

Set Your Name for Emotes

Wednesday, June 25th, 2008

Things have been really busy the last couple of days, but I did find time to make some small updates to the EZ Animator Deluxe. I did some background fixing to make future updates easier. And I added a new feature.

Many people have asked for the ability to change the name used for emotes, so that instead the EZAD saying “Keiki Lemieux waves” it can say “Keiki waves” or “Ms. Lemieux waves” or “The Keikster waves”. It will be really simple to change your name for emotes and chat messages. I think it will also change your name for emails that you send as well. Here is the command:

  • /99set name Your New Name – for example:
    • /99set name Keiki
    • /99set name Ms. Lemieux
    • /99set name The Keikster
    • /99set name Keiki the Great

Again, this is a feature that will be available in the NEXT version of the EZ Animator, which should be out soon, since I’m running out of bugs to fix and features to add.

Flight Assist in Next Version of EZ Animator Deluxe

Monday, June 23rd, 2008

The next version of the EZAD (version 1.2.1) will have a flight assist script inside. I’m using an altered version of open source script, Cyberflight by Argent Stonecutter. The flight boost will be on by default, but you can toggle it on or off using a choice from the Tools Menu. You can also turn it on or off by using these commands:

  • /99flight on
  • /99flight off
  • /99flight (toggles it on or off)

Getting Avatar Keys with the EZAD

Sunday, June 22nd, 2008

Last night I added two features to the EZ Animator Deluxe to allow you to get avatar keys. Most people will never need this feature, but often scripted items will need to know an avatars key in order to pay that avatar or send items or messages to that avatar.

Both of these features are found under the Tools Menu (below):

EZAD Tools Menu

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EZ Animator Deluxe Update

Saturday, June 21st, 2008

I do not have a release date for the next update. However, I’m going to vow right now that I will make at least one blog update every 48 hours to help me focus on getting it done soon. I’m back in school this summer so priorities have been split, but I’m determined to get a new release out soon.

Here is a progress report on the next version of the EZ Animator Deluxe. Things that I’ve added so far:

  1. [NO_DANCE] – This tag anywhere in a macro will make the EZAD not play that macro while in dance mode. This will allow people to combine all their dance and non-dance macros into one notecard.
  2. [TARGET_FIRST] & [TARGET_LAST] -These work just like the [TARGET] tag so you can insert your current target’s first or last name into an emote. Also, you will be able to use multiple [TARGET] tags in one emote
  3. Now when you click the Load Notecard you also see AO notecards and vice versa. However, depending on which button you press, the AO notecards are either shown first or last.
  4. Additions to the Tools menu: List all animations, sounds, landmarks or objects. This will list out all of a particular type of object in open chat so you can more easily copy and paste things into notecards.
  5. Groundsit button puts you in ‘Ground Sit Mode’, meaning you play your current groundsit animation without having to actually sit on the ground. You can also use the /99ground command. (more…)