Animation Timings and Dance Sequences

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Beyond simple animation lists, you can also use notecards to time your animations precisely. For instance, you can add times to all of the animations on your Dances notecard like this:

Sugarlicious|20.2
Crazy Dance|23
backflip|1.5

If this were the first three lines on your dance card, when you clicked Dance mode, you would play Sugarlicious for 20.2 seconds, then Crazy Dance for 23 seconds, then play a backflip animation for 1.5 seconds and it would repeat, going back to Sugarlicious. Notice that you can add decimal places to the timing, but you don’t have to do that. Also notice that the | symbol is used to separate the name of the dance from the timing.

You don’t have to add specific timings for all your dances, you might only add it for some like this:

Sugarlicious|20.2
Crazy Dance|23
backflip|1.5
Blackberry Grind
Chocolate Dipped Roses|180

In this example, when Dance mode got to “Blackberry Grind” it would use the default Dance Time Interval. Normally this is 20 seconds unless you have set another time.

You could put all three animations into a single macro which repeats like this:

Sugarlicious|20.2|Crazy Dance|23|backflip|1.5|[REPEAT]

Then when you clicked on the button (it would be named “Sugarlicious”), it would play those three animations with those timings and repeat over and over again.

Please note that the [REPEAT] command would be ignored in Dance or Random mode. I think there is an error at the moment and instead it will say something like “emote|[repeat]” instead of simply ignoring it. I’m working on a fix for this.

If you are reading this page using the Google translator, please note that macro commands like [NAME] and [WHISPER] only work if use the English word in the brackets and not the translated word. Be sure to view the page in English to make sure you are using the correct command in your macros.

13 Responses to “Animation Timings and Dance Sequences”

  1. I Make HUDDLES™ » Blog Archive » Added New Page to Help on Animation Timings Says:

    [...] I added a new page to help on how to set specific timings for animations and dance sequences. [...]

  2. Diana Balhaus Says:

    This does not work please help me maybe i am doing something wrong

  3. Keiki Lemieux Says:

    Diana, I’d have to see an example of what you are trying to do. Could you post an example here or IM me in world.

  4. Mith Wakowski Says:

    How do I find out how long 1 loop of my dances lasts?

  5. Keiki Lemieux Says:

    I suppose I would use a watch or stop watch and just time it, Mith.

  6. Genie Gide Says:

    Ok does this work for animations for you ao. I have tried to use it on a standing up animation but when i load the notecard it says you can only have one animation for standing up. It seems to think the time is another animation. The problem is that when i land from a jump for example the stand animation is cuts my stand up animation short. I have tried switching the animaitions around but always get the same problem. The stand cuts in befor the stand up animation has finished. Do you know a way around this or am i being blonde?

  7. Keiki Lemieux Says:

    No, this applies to regular notecards only, not AO configurations. The EZAD uses the ZHAO II script as it’s AO and that script does not support timings. I’m guessing you are using the Landing from Sine Wave?

  8. Genie Gide Says:

    Yes Keiki i seem to have issues with most of the sine wave animations in the EZAD all with the same problem apart from the stands. I took most of them out and put in my vista animations but was hopeing i could keep the landing as its very cool lol. Do you know if there is any way around this ?

  9. Keiki Lemieux Says:

    Sine Wave apparently made their AO animations without testing them in standard AOs, or maybe they did and didn’t care that they weren’t compatible. They made their landing too long and they didn’t loop their stands. There is a work around for the stands–basically playing them simultaneously with a standing pose that is looped–but there is not a workaround for the landing short of editing the ZHAO II script inside the HUD.

  10. Andreas Holrych Says:

    does the huddles AO work in non scripting zones? i too have the same problem with the sine wave stands. and my only choice so far is to have animations that run 25 seconds shorter than the rest of my animations or bite the bullet and spend 5 hours setting up a crappy sine wave AO that doesnt run in non scripting areas jsut so i can use 3 animations.

  11. Keiki Lemieux Says:

    It has limited use in non-scripted areas. If you have your AO running and you enter a no script area, it works fine. In other words, it keeps running if it’s set up and on before you enter, but the buttons don’t really work once you inside a no script zone.

  12. QuarkZ Says:

    Is it supposed to work if u have non-dance stuff in the list also (like LM for example), cause whatever i do, it only plays my dances with the default dance timing…

  13. QuarkZ Says:

    My fault, forgot to reload the note :)
    Sorry

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