Archive for September, 2008

Can I use couples dance animations in the EZ Animator Deluxe?

Saturday, September 20th, 2008

Well, the answer is maybe. Ok, let me explain what I mean.

When people talk about couples dance animations, they are usually talking about the syncronised pose balls you see on the floor at many clubs. They are slow dances or salsas or some other dance, they are designed to work inside poseballs and getting them to work in a HUD is often either difficult or impossible.

The reason they work in poseballs is because you can easily align two avatars correctly with a set of poseballs. In order for the avatars to look like they are dancing together, you really want them in just the right position with just the right rotation.

Now, HUDs can handle some syncronised animations, but they need to be designed to work with them. The best example of this is a hug animation. When you initiate a hug, the two avatars are squished together and the animation begins. These hug animations are designed to look right if the avatars are facing each other and squished together.

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HUDDLES EZ Animator Deluxe v1.2.1: I don’t understand

Tuesday, September 2nd, 2008

About a week after we went final with version 1.2.1, someone pointed out that there is a problem with the listener that is on channel 7. The listener is part of the flight assist script. I left the listener as is, not wanting to break the script (an open source script that I incorporated with permission from the author).

The problem is that when you say something on channel 7 that the HUD doesn’t understand, it gives you the feedback:

HUDDLES EZ Animator Deluxe v1.2.1: I don’t understand

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