EZ Animator Deluxe version 1.2.1 is done!

After some minor bug fixes to the last release candidate, I have decided to make the final release of version 1.2.1 of the EZ Animator Deluxe. To get yours, go to the update area below HUDDLES Headquarters on Animation Island. The green ball contains the updater, be sure to click on that. The blue box has a fresh copy of the HUD if you wish to grab one. And the pink prism has some extras you might want to grab if you are updating from a version before 1.2.0.

The directions for updating are here.

What’s new?

  • A button to sit on the ground anywhere
  • Flight assist
  • Improvements to the hugger
  • New commands like /99set name
  • A way to play macros by their name
  • New macro tags – [NO_DANCE], [TARGET_LAST] and [TARGET_FIRST]
  • Generally faster and more efficient dancing
  • Numerous small bug fixes

You can read the release notes on the web, however they may be incomplete. More documentation is in the works.
If you have previously upgraded to one of the Release Candidates, just come grab the final and run it again.

Please note, only people who own the EZ Animator Deluxe already can get the update. If you think you own one and it’s not giving it to you, IM Keiki Lemieux.

Also, if you were using version 1.1.3 or earlier you should look here on info about how to upgrade your AO.

P.S. I think most current users could say /99update and receive the most updated version this time. However, this will not work for future updates. Future updates must be picked up in person below HUDDLES Headquarters.

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11 Responses to “EZ Animator Deluxe version 1.2.1 is done!”

  1. DAmanda Bade Says:

    OMG you ROCK Keiki! I was literally just thinking yesterday about how I wished my Huddles had a ground sit anywhere option! I log in today and find it waiting for me. 🙂 The other updates look great too and I can’t wait to dig in and try it all out. Thank you!!!! 🙂 🙂 🙂

  2. Lyssa Varun Says:

    I was trying to figure out why the EZAD was listening to channel 7…

    [16:11] HUDDLES EZ Animator Deluxe v1.2.1: I don’t understand info
    [16:11] HUDDLES EZ Animator Deluxe v1.2.1: I don’t understand off
    [16:11] HUDDLES EZ Animator Deluxe v1.2.1: I don’t understand help
    [16:11] HUDDLES EZ Animator Deluxe v1.2.1: I don’t understand stop

    An looking at the ~Flight Assist v1.2.1 it appears there’s a hard coded channel there. Should this listener be on by default?

    Either way, before looking for the script I couldn’t find a single command it recognized. Apparently ‘about’ is the one thing it knows which doesn’t shed any light on any other commands.

    I’m going to have to disable mine since it’s interfering with my normal use of channel 7 and it has no means of changing the channel apart from editing the script.

    Just thought you’d want to know… there’s not really a section in here on the command line interface for the Huddles EZAD.

  3. Keiki Lemieux Says:

    Sounds like it’s creating a nuisance for you Lyssa. I can look into a way to hack that to change the channel or turn it off if you like. It shouldn’t be hard and since the flight assist script is open, you could change it yourself.

  4. Veyron Supercharge Says:

    This sounds great! I do have a small question though, are you going to issue a minor update for the new Mono supported sims? I see the sims are being deployed now and the viewer needed to create Mono code is coming out next week.

    I also saw it has some new features to allow easier user interface building on prims.



  5. Keiki Lemieux Says:

    Yeah, I’ll probably wait til mono is deployed and make sure it’s not blowing things up and then I’ll recompile and issue another update… maybe 1.2.2. Not sure. It depends on how well the rollout goes.

  6. Julian Says:

    Ah, finally. I have been pouring over the documentation trying to find why the hell my Huddles started listenning on channel 7 since the 1.21 update.

    Many scripted objects in SL use /1 to /9, since those are much easier to type than /1234, for example, and this is an unberable nuisance in my roleplaying sim, where we use the /7 channel to exchange messages by wireless radio; this is a pain for a bunch of members.

    Would you please get rid of that, Keiki? Apparently it does not do anything, besides help build up *lag* that is; besides, you already have a listenner open on /99.

  7. Keiki Lemieux Says:

    Channel 7 is used by the flight assist script. That script is open so it can be changed. Find this line in the flight script and change it to whatever channel you want:

    integer COMMCHAN = 7;

    Its line 90.

    Also, it does do something. It allows you to give the flight script certain commands directly.

  8. Julian Says:

    Oh, I changed it alright… I simply took the script out. More trouble than it’s worth to get rid of the unnecessary extra lag.

    You have an extra listenner permanently open, that only checks for the flight menu commands. The listenner stays open even if you have the flight thing off. It’s completely non-efficient… a bit more work could make the listenner only turn on (and temporarily at that) when the dialog menu pops open, or it could use the /99 listenner already open and be passed linked message commands from the main Huddles script. We already use /99 to turn it on and off…

    It should probably have a dedicated On/Off button in the Huddles interface too, I guess… So the future would be into integrating it further into Huddles, anyway.

  9. Recki Says:

    Hi Keiki

    Are we able to add more than 10 dancers to this version as we could with 1.2.0 because I can’t get it to work by adding the dance slave scripts as before – it limits at 10 – and this is creating some problems at work

    R 🙂

  10. Keiki Lemieux Says:

    Yes! It certainly does. Much of the bug fixing went into things that affect multidancing. The directions on the website work, you need to follow them precisely. Lets say that you wanted 20 dancers instead of 10. The list of dance slave scripts should look like this:

    ~Dance Slave v1.2.1
    ~Dance Slave v1.2.1 1
    ~Dance Slave v1.2.1 2
    ~Dance Slave v1.2.1 3
    ~Dance Slave v1.2.1 4
    ~Dance Slave v1.2.1 5
    ~Dance Slave v1.2.1 6
    ~Dance Slave v1.2.1 7
    ~Dance Slave v1.2.1 8
    ~Dance Slave v1.2.1 9
    ~Dance Slave v1.2.1 10
    ~Dance Slave v1.2.1 11
    ~Dance Slave v1.2.1 12
    ~Dance Slave v1.2.1 13
    ~Dance Slave v1.2.1 14
    ~Dance Slave v1.2.1 15
    ~Dance Slave v1.2.1 16
    ~Dance Slave v1.2.1 17
    ~Dance Slave v1.2.1 18
    ~Dance Slave v1.2.1 19

    If you have any scripts that don’t match this numbering pattern you need to delete them and add more scripts. The only script you want to add is the one with this name: ~Dance Slave v1.2.1

    Ok, when you are all done, make sure you reset the scripts. Saying /99reset, should do it. Full directions are here:


  11. Recki Says:

    Thanks so much – I’ll reset the scripts and try again 🙂

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