Release Candidate 3 Available Now

The Release Candidate 2 upgrader can be obtained by clicking the green ball on animation island. The object will turn your old EZ Animator Deluxe (v1.0.4 and above) into a shiny new one without you having to move all the animations. I’ve also added instructions on the web on how to do the upgrade. You can read the release notes on the web, however they may be incomplete.

If you have previously upgraded to Release Candidate 1 or Release Candidate 2, you can just use this updater and run the process again.

Please note, only people who own the EZ Animator Deluxe already can get the update. If you think you own one and it’s not giving it to you, IM Keiki Lemieux.

I’ve also added a pink prism you can touch to receive some extra items you may need if you never had version 1.2.0, like the notecard with all the radio streams and HUDDLES Group Radio, the gestures which allow you to press buttons on the hud by click F2-F12, and most important, the ZHAO II Notecard converter.

Also, if you were using version 1.1.3 or earlier you should look here on info about how to upgrade your AO.

I’m hoping that this will be the last Release Candidate. If I don’t find any bugs within the next week, I’ll put together the final version and get that ready.

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4 Responses to “Release Candidate 3 Available Now”

  1. Angelia Heartsdale Says:

    [6:06] HUDDLES EZ Animator Deluxe v1.2.1 RC3 [script:~Flight Assist v1: Script run-time error
    [6:06] HUDDLES EZ Animator Deluxe v1.2.1 RC3 [script:~Flight Assist v1: Math Error

    I am getting these errors when wearing my new upgraded huddles

  2. Keiki Lemieux Says:

    Doing a manual reset of the scripts should take care of it for now. I’ll track down the bug as soon as I can.

  3. Lyssa Varun Says:

    Also related to the flight script, even when I turn off the flight assist with the Tools button the flight assist script still seems to apply an up impulse and causes one to drift upward when using alternate flight assists. Opening the script and setting it to not running stops the impulse that I observed.

    I also have been noticing that the AO core seems not be staying active in no script areas which will cause undesirable behavior like being stuck in one’s flying down animation when they land in a no-script area for example.

  4. Keiki Lemieux Says:

    Lyssa, have you updated since yesterday? I’m curious if you are noticing the problem with RC4.

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