EZAD Update Update

I am getting very close now. Tonight I got the updater working seemlessly. I converted several old EZ Animator Deluxe HUDs using it. I have a couple of small bugs in the actual scripts to track down. Here are the steps I’ll be taking this week:

Remaining Bugs/Changes

  • FIXED 7/7: There is a bug that happens when you invite a new person to dance with you. Animations don’t sync up right away as they should.
  • FIXED 7/7: Change text from “flight boost” to “flight assist”
  • FIXED 7/7: Problem with the numbering system for the dance slave scripts
  • FIXED 7/7: Stop all animations not working properly
  • FIXED 7/8: Updater script not removing all old dance slave copies
  • COULD NOT REPLICATE 7/10: Remove dancer not working properly (need to confirm)
  • FIXED 7/10: Prevented the following kinds of macros from playing in Dance or Random mode: [HUG], [AO_ON], [AO_OFF], [REPEAT], [GIVE], [EMAIL], [DIALOG], [URL], mapping landmarks & loading new notecards.
  • FIXED 7/10: Fixed conflict between hugger and groundsits.
  • Squash any other bugs that I discover in testing

Testing

  • I’ll be doing a big stress test tomorrow night. I’ll load up one of the animators with 50 dance slaves and invite as many people to use it at once. I think I’ll be doing this around 7pm SL time (PST), so if you would like to help, join the HUDDLES customer help group and wait for the announcement.

Documentation

  • DRAFT DONE 7/8: I need to create a guide for the update process. I need both an in world guide to refer to as you do the update, and I’ll also make a nicely formatted page here on the blog.
  • Also, I need to document all the new features and add that to the web help docs.

Release Candidate Testing

  • Once I get the guide written up, I’ll need to put together a release candidate that I’m going to allow people to pick up. This will be the updater object and a fresh copy of version 1.2.1 available to previous owners of the EZ Animator Deluxe.
  • I want to have an update party too. This will be later in the week or at the beginning of next week. I’ll invite people over to Animation Island when I’m ready to distribute the release candidate. And I’ll walk everyone through the step by step process to update.

I’ll probably distribute the release candidate before I get all the documentation done. However, it may be several weeks before I finalize it and update all my vendors. From this point forward, it will get much easier. Because of the automatic updater, it will make all future updates much easier to do. You will be able to take your current HUD, update it to the release candidate version. Then when the final release of 1.2.1 is available, you just run the updater again.

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