This is another one of those features that probably only a minority will use, but those that do will love it. Let’s say you have a notecard loaded with a lot of macros. And let’s say you used the [name] tag to give (at least some of) the macros names for the buttons. Well, in version 1.2.1, you will be able to use those macros without searching for it and clicking the button. All you have to do is say /99n MacroName, and the macro with the name, “MacroName” will play. Be careful not to give macros duplicate names.
Archive for June, 2008
I have done some research on this issue and I don’t think that I’ll be able to make the EZAD run in no script parcels anytime soon. Sure I could get some functions working, but certainly not all, and not without big tradeoffs. For instance, in order to get the floating text working, I’d have to add something to every script in every prim. For scripts in the non-root prims, it would means seeing a blue drop down dialog for every script that contains the fix. That would end up being a real deal breaker for some users I’m sure. So, for now, I’m not going to change my scripts to attempt to make it work.
Things have been really busy the last couple of days, but I did find time to make some small updates to the EZ Animator Deluxe. I did some background fixing to make future updates easier. And I added a new feature.
Many people have asked for the ability to change the name used for emotes, so that instead the EZAD saying “Keiki Lemieux waves” it can say “Keiki waves” or “Ms. Lemieux waves” or “The Keikster waves”. It will be really simple to change your name for emotes and chat messages. I think it will also change your name for emails that you send as well. Here is the command:
- /99set name Your New Name – for example:
- /99set name Keiki
- /99set name Ms. Lemieux
- /99set name The Keikster
- /99set name Keiki the Great
Again, this is a feature that will be available in the NEXT version of the EZ Animator, which should be out soon, since I’m running out of bugs to fix and features to add.
The next version of the EZAD (version 1.2.1) will have a flight assist script inside. I’m using an altered version of open source script, Cyberflight by Argent Stonecutter. The flight boost will be on by default, but you can toggle it on or off using a choice from the Tools Menu. You can also turn it on or off by using these commands:
- /99flight on
- /99flight off
- /99flight (toggles it on or off)
Last night I added two features to the EZ Animator Deluxe to allow you to get avatar keys. Most people will never need this feature, but often scripted items will need to know an avatars key in order to pay that avatar or send items or messages to that avatar.
Both of these features are found under the Tools Menu (below):
I do not have a release date for the next update. However, I’m going to vow right now that I will make at least one blog update every 48 hours to help me focus on getting it done soon. I’m back in school this summer so priorities have been split, but I’m determined to get a new release out soon.
Here is a progress report on the next version of the EZ Animator Deluxe. Things that I’ve added so far:
- [NO_DANCE] – This tag anywhere in a macro will make the EZAD not play that macro while in dance mode. This will allow people to combine all their dance and non-dance macros into one notecard.
- [TARGET_FIRST] & [TARGET_LAST] -These work just like the [TARGET] tag so you can insert your current target’s first or last name into an emote. Also, you will be able to use multiple [TARGET] tags in one emote
- Now when you click the Load Notecard you also see AO notecards and vice versa. However, depending on which button you press, the AO notecards are either shown first or last.
- Additions to the Tools menu: List all animations, sounds, landmarks or objects. This will list out all of a particular type of object in open chat so you can more easily copy and paste things into notecards.
- Groundsit button puts you in ‘Ground Sit Mode’, meaning you play your current groundsit animation without having to actually sit on the ground. You can also use the /99ground command. (more…)
The other day I ran into Luth Brodie, a friend and fellow animator in Second Life. We got to talking about the state of the world and I was complaining about the Detach Bug, and how many people have been coming to me for help. I said to her, “You must be getting a lot of requests to replace animations with all the lost inventory.”
Why not? I’m sure many animators have been crushed by the number of requests for replacements. Well, it’s because Luth has been selling her animations as copyable/no transfer. Since her customers can copy their animations, they never lose them. Sure they might lose a HUD or two, but no problem. They just get a new AO, and copy the animations inside again.
It seems to be, at least when it comes to the Detach Bug which has been eating HUDs for the last few months. As I blogged about in April, there is a way to get your HUDs and other attachments back when they disappear after detaching. But only Linden Lab customer service can do it for you.
But there were two problems.