Archive for May, 2007

Update: HUDDLES EZ Animator Deluxe v1.1.3

Wednesday, May 16th, 2007

It’s update time again. I’ve been working on this update off and on for a few months. There were some bug fixes that got things rolling, but as time went on I added some new features as well.

First things first, new features!

Function Keys! F2-F12

I added some gestures that you can activate which bind the function keys on your keyboard to the EZAD. In other words, when you press F2 on your keyboard, it’s like touching the first animation on the list of text buttons. F2-F11 correspond to buttons 1-10. F12 is the stop button.

No Copy Animations: Move Them One at a Time

Sunday, May 13th, 2007

There are few things worse in Second Life than losing inventory items. Nothing can ruin your day like losing a folder full of no copy animations. Things like this used to be rare, however for many months now, it’s been sickeningly common.

When I hear about it, it usually happens like this: Someone buys one of my EZ Animator HUDs and starts to transfer animations from various places like collars and AOs. They move their animations into their inventory and then drag them, often en masse, into their HUD. Most of the time, there is no problem. But occasionally, the no copy animations don’t make it. I’ve heard at least once someone getting the following error message:

Inventory creation on in-world object failed

When an inventory loss happens, you should not panic. Don’t log off in disgust. First, make a note of the time and your location and take a look at this blog post on inventory loss.


My EZ Animator spams “Touched” all the time

Saturday, May 5th, 2007

One day your EZ Animator starts to act up. It starts to spam the word “Touched” every time you touch it. It doesn’t matter why you are touching it, it always says “Touched”. Maybe it even says it several times each time you touch your EZAD. What is happening?

While very annoying, it’s actually very simple fix. There are some extra scripts in your EZ Animator which shouldn’t be there. When you are editing an object and looking at it’s contents, you will notice a button which says, “New Script.” If you click that button, a new script appears in the object. By default, new scripts always respond to a touch by saying “Touched.” At some point in the past you must have accidently hit that button once or twice.

Fixing it is pretty easy:

1. Right click on your EZ Animator and choose “Edit”
2. Hit “More” and then “Content” to see the contents.
3. Search through the inventory for scripts named “New Script”
4. Right click directly on these new scripts and delete them one at a time

Project Open Letter

Tuesday, May 1st, 2007

If you are someone who has spent much time in Second Life and cares about it’s future, please go to Project Open Letter and consider signing this. It has already been sent to Linden Lab, but it’s time to speak up and tell them that they are squandering the world they created.

In the past eighteen months, Second Life has expanded, growing from a small community of early adopters to a platform supporting millions of users. Linden Lab has created a world that inspires a deep level of passion in its users and provides unprecedented opportunities to share creatively, socially, and financially.

With explosive levels of growth often come unexpected problems. In keeping with your company’s policy and rich history of resident involvement, we the undersigned would like to take this opportunity to address some concerns that we feel have gone unanswered for too long.

There are some consistent, ongoing problems that are getting worse under heavy load, not better, and are not simply irritants but problems that are causing financial loss in some cases, which is unacceptable. Here is a brief list of the main concerns:

  • Inventory loss – this is a devastating problem that is worsening. We have no ability to protect our own inventories through backups, and are trusting you to protect that data. This is the highest priority. Sensible inventory limits (on non-verified accounts only), combined with better management tools and ways to protect our inventory ourselves would help to mitigate the problem as well. Regardless, this cannot continue – we will not accept financial loss as a feature of Second Life. It is your responsibility as service provider to ensure our data is not lost, and you are failing us.
  • Problems with Find and Friends List – we continue to see search outages on a far too regular basis. It is bad enough trying to get anywhere without being able to use search, but many users are also paying money for classified ads. Our friends lists just do not work reliably any longer, after years without an issue with them. If America Online/MSN/Yahoo can provide presence information for hundreds of millions of users, surely there is a way to make our friends lists work again.
  • Grid stability and performance – teleports fail quite regularly, especially under heavy load. Attachments end up in places they did not start out in, and sim performance varies wildly. None of this makes for a very pleasant experience for users. Long promised improvement to physics and scripting would help dramatically to reduce these problems, but there are a lot of other scalability issues as well. It often feels like the grid is coming apart at the seams. The promised use of limiting logins of non-verified accounts during peak load has been severely lacking. This would be an effective interim solution to load issues, but Linden Lab seems unwilling to use it.
  • Build tool problems – the importance of build tools that actually work as promised cannot be overstated enough – we rely on them to create content. Prim drift, disappearing prims, imprecise placement, problems with linking and other issues with the tools need to be addressed. Too much time is being spent trying to work around the problems.
  • Transaction problems – inventory deliveries are failing with an alarming (and annoying) frequency, leaving merchants with the burden of replacing missing content and having to try to confim the transaction in the first place. We trust that our L$ balances are accurate, but given recent problems, that is a cause for concern as well, and one we place our full trust in you to ensure its accuracy.

We remain fully supportive of Second Life and are more than willing to continue doing our part to help, but our confidence is steadily being eroded due to a general lack of communication and the apparent failure to successfully address the many issues detailed above. What we are asking for is that these problems are addressed immediately, ahead of new features, and that we are able to see tangible improvements. We accept that this will not happen overnight but it also cannot be allowed to continue indefinitely either.

Thank you for taking the time to read this letter.


The Undersigned