New SL bug interferring with floating text 
Saturday, July 21, 2007, 12:47 PM - Troubleshooting, EZAD, News
Does your HUDDLE look like this sometimes lately?



Unfortunately a few weeks ago, a new bug was introduced into SL by update 1.17 of the SL client. Sometimes after logging in or teleporting to a new sim, floating text fails to appear on HUDs and on other objects. It seems to be intermittent and random. I have two avatars and I've only experienced it once with Keiki. However with my alt, I experience it nearly every time I log in.

It's important to note that this bug is not just affecting HUDDLES and has nothing to do with it's design. It's not a bug I can fix. It's a general SL bug affecting anything with floating text. If you are experiencing this, please log into jira and vote there to have the bug fixed. It's important to let them know that it's affecting a large number of users and should be a priority to fix.

If you do experience it, it seems to correct itself if you detach and reattach the HUDDLE. I've also had reports that doing a manual reset of the HUD might help, but I'm not sure about that.

UPDATE: It appears that they have fixed the bug, but I'm guessing it may be a few weeks before they actually get it into the viewer.
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Update: HUDDLES EZ Animator Deluxe v1.1.3 
Wednesday, May 16, 2007, 12:51 AM - Updates, EZAD
It's update time again. I've been working on this update off and on for a few months. There were some bug fixes that got things rolling, but as time went on I added some new features as well.

First things first, new features!

Function Keys! F2-F12


I added some gestures that you can activate which bind the function keys on your keyboard to the EZAD. In other words, when you press F2 on your keyboard, it's like touching the first animation on the list of text buttons. F2-F11 correspond to buttons 1-10. F12 is the stop button.

Notecards


Macros can play animations and sounds, map landmarks, and rez objects. I thought since the beginning that they should do something with notecards but I never was sure what. Then one of my customers suggested there should be a quick way to switch notecards. If you had a macro which had the name of a notecard on it, when you click it, it should load that notecard. So that's how I set it up.

Don't worry, if you are in Dance mode or Random mode, it will just skip over the macro with a notecard name.

Chat Commands to Turn Your AO On and Off


Once again this was a user requested feature. In addition to touching the AO button, you can now use these commmands:

/99ao on
/99ao off

A Couple of Small Enhancements


If you click the Me button to turn off Self Animation, it will now turn red. I've had a few people who have accidently clicked that button and then not realized what the problem is when they aren't animating anymore. I hope that will help people figure out what they did.

Also, I added an error message when you try add a gesture to the HUDDLE and try to play it from a notecard.

And finally, I added a warning so that when you drop your HUD on the ground to add animations, it tells you to add no copy animatios one at a time to prevent inventory loss.

Bug Fixes


- Fixed a bug in the emoter script which wouldn't allow you the HUD to broadcast on channels 1-9.
- Fixed bug where setting AO Stand Time Interval to 0 did not work properly.
- Fixed a bug where touching the Load Notecard button would behave like you touched it twice.

If you don't recieve the update automatically, you can always wear your HUD and request one by saying /99update.
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No Copy Animations: Move Them One at a Time 
Sunday, May 13, 2007, 07:29 PM - Troubleshooting, EZAD
There are few things worse in Second Life than losing inventory items. Nothing can ruin your day like losing a folder full of no copy animations. Things like this used to be rare, however for many months now, it's been sickeningly common.

When I hear about it, it usually happens like this: Someone buys one of my EZ Animator HUDs and starts to transfer animations from various places like collars and AOs. They move their animations into their inventory and then drag them, often en masse, into their HUD. Most of the time, there is no problem. But occasionally, the no copy animations don't make it. I've heard at least once someone getting the following error message:
Inventory creation on in-world object failed

When an inventory loss happens, you should not panic. Don't log off in disgust. First, make a note of the time and your location and take a look at this blog post on inventory loss.


What can you do to prevent inventory loss?


1. Move No Copy Animations, One at a Time

There are two reasons for this. First, if you do have a problem, it will only lose one animation. Second, I can't prove it, but I think moving one at a time makes it less likely you will lose it.

If you are moving copiable animations, it doesn't really matter, you can try moving multiple copiable aniamtions at the same time. If they don't transfer, you should still have a copy of them in your inventory.

2. Confirm That Your Animations are Transferring

Each time you move an animation, you should wait for the contents of your HUD to update. This usually takes a few seconds. You know that the list of animations has updated when you right click on an animation and see only four options: "Open, Properties, Rename & Delete". So if a no copy animation doesn't transfer into your HUD, don't keep moving more over.




What can animators do to prevent inventory loss?


Sell your animations copiable/no transfer. I know that the common practice is to sell animations no copy/transferable. But the inventory loss issues are too serious. At the very least you should give your customers the choice to buy animations that are copiable. This doesn't make sense for some kinds of animations, but for animations that are intended to be used in dance HUDs or Animation Overrides, it's makes good sense for you to make them copiable/no transferable. It should greatly reduce the customer service requests you get from people who have lost their anis.


Anything else?


Sign the Project Open Letter project to encourage Linden Labs to fix their inventory errors and other critical bugs before adding new features.

Also, log into the Jira bug tracking system and vote to make this bug a priority to be fixed: https://jira.secondlife.com/browse/SVC-114
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My EZ Animator spams "Touched" all the time 
Saturday, May 5, 2007, 11:44 AM - Troubleshooting, EZAD
One day your EZ Animator starts to act up. It starts to spam the word "Touched" every time you touch it. It doesn't matter why you are touching it, it always says "Touched". Maybe it even says it several times each time you touch your EZAD. What is happening?



While very annoying, it's actually very simple fix. There are some extra scripts in your EZ Animator which shouldn't be there. When you are editing an object and looking at it's contents, you will notice a button which says, "New Script." If you click that button, a new script appears in the object. By default, new scripts always respond to a touch by saying "Touched." At some point in the past you must have accidently hit that button once or twice.



Fixing it is pretty easy:

1. Right click on your EZ Animator and choose "Edit"
2. Hit "More" and then "Content" to see the contents.
3. Search through the inventory for scripts named "New Script"
4. Right click directly on these new scripts and delete them one at a time


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How to Manually Reset an EZ Animator 
Sunday, April 29, 2007, 11:38 AM - Troubleshooting, EZAD, Help
Your EZ Animator stopped working. The buttons seem frozen or it no longer animates you or your friend. You are getting a strange "run-time error". Most likely, whatever is wrong can be fixed by resetting the scripts.

If you have an EZ Animator Deluxe and you are wearing it. You might try the /99reset command. However, if you are getting a script error, this will not work. Instead find a sandbox where you can build and do this:

1) Drop your EZAD onto the ground


Right click on the EZAD and choose "Drop"



2) Select your EZAD


Right click on the EZAD and choose "Edit"



3) Reset Scripts


Go to the Tools menu at the top of your screen and select "Reset Scripts in Selection"



4) Hit close


When the scripts are done being reset, the close button will highlight. Click it to finish.



Then just right click on the EZAD and choose Take to get it back in your inventory. Wear it from your inventory and it should work like new. If it doesn't, contact me via IM. I may need to come take a look at it.
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